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My process in designing graphics challenges perception and perspectives

by layering  objects and field with a series of multimedia imagery.


Point, Line, Volume, and Time take form as my focus on

fundamental truths in our world and in design.

game design


Mecha is a game designed by Ryan Walsh and Myself as a fast-paced table-top mech brawl in the spirit of classic fighter games such as Streetfighter and Mortal Kombat.

I function as the sole designer for all game materials, characters, and graphics.

album & music Design


My role as lead designer with the band Zero-Sum aims to explore the depths of space and emotion to match the complexity, atmosphere, and rawness of their music.


A collection of crafted materials I have made over the years from patches to woodworking.

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