My process in designing graphics challenges perception and perspectives
by layering objects and field with a series of multimedia imagery.
Point, Line, Volume, and Time take form as my focus on
fundamental truths in our world and in design.
Mecha is a game designed by Ryan Walsh and Myself as a fast-paced table-top mech brawl in the spirit of classic fighter games such as Streetfighter and Mortal Kombat.
I function as the sole designer for all game materials, characters, and graphics.
album & music Design
My role as lead designer with the band Zero-Sum aims to explore the depths of space and emotion to match the complexity, atmosphere, and rawness of their music.
A collection of crafted materials I have made over the years from patches to woodworking.